| Copyright University of New Haven Jun 1998
INTRODUCTION
Successful new product development is dependent on effective
structuring and usage of resources within the firm. In studies of product
development, researchers (Zirger & Maidique, 1990) have shown that a
primary component of successful product development is the necessity for
effective communication and coordination of activities between the
functional groups, particularly Research and Development (R&D),
engineering, manufacturing, and marketing. Unfortunately, traditional
functional organizational structures which are used frequently by
technology intensive organizations because of their strengths in promoting
specialization and building of strong core competencies, often create
subtle but fatal barriers to interaction across both internal units and
external constituents. We propose a new structure for the product
development organization which we call the virtual research and
development organization. Our model overcomes traditional communication
and coordination hurdles of functional organizations, yet builds strong
competencies by creating a product development organization with fluid
membership and a stable core development group. The proposed structure not
only reduces obstacles to effective development of technically intense
products, but also greatly facilitates learning across products.
TRADITIONAL R&D STRUCTURES
Attention is increasingly focused on the structure and integration of
R&D organizations within technology intensive firms. In industries
with significant technology content in their products, firms often have
separate R&D groups that conduct advanced technology development,
testing, and selection. Leonard Reich (1985) defines industrial research
in this context as insulated laboratories who work toward advancing
science and technology, yet are still responsive to long-term company
needs. These groups are responsible for developing the next wave of
technologies that will reinforce, or build, the firm's existing
competencies to create new strategic opportunities for the firm.
Technologies created within R&D are then passed on to product
development groups that incorporate them into forthcoming product
introductions. Because of the visionary and advanced nature of their work
and the typical academia-like culture of these organizations, it is often
difficult for firms to efficiently transfer new technologies to the firm's
product groups and to learn from these advanced development groups. The
structure of these R&D organizations relative to their primary
supplier groups and product development teams further heightens
integration and learning hurdles.
R&D organizations traditionally use one of two forms of
organizational structure: centralized or decentralized structure. A
centralized structure typically consists of a separate R&D group; one
that has its own buildings, labs, and staff, that reports directly to the
president and is structured as a cost center (Hax & Majluf, 1984).
Within the R&D lab, scientists and engineers are usually grouped by
core technologies or in basic science categories. Traditionally, R&D
selects technologies to develop, in consultation with the product
divisions, that extend existing technical capabilities or create new
capabilities that can be the basis of radical new products. Once a
technology's feasibility is proven, R&D looks within the product
divisions for suitable customers to integrate the technology into a
forthcoming product. When a product development team selects a technology
from R&D for use in a new product, the R&D team passes on its
accrued knowledge, largely embodied in a prototype or set of technical
schematics, to the development team. It then becomes the developer's
responsibility to finish the development process.
The decentralized R&D structure is very similar in internal
structure and responsibilities to a centralized form, the difference being
that each product group or Strategic Business Unit (SBU) has its own
R&D organization (Hax & Majluf, 1984). In this form, technology
selection can be more focused toward specific product applications since
R&D is aligned with specific product groups. The R&D organization
is also located in closer geographic proximity to the SBU allowing
effective information sharing. R&D priorities are often selected in
consultation with the SBU senior management and product managers. Finally,
R&D activities can be funded in part by closely aligned SBUs.
Neither of these R&D structures are without problems. Centralized
R&D groups can easily lose sight of product applications and customer
needs. As organizational layers are added between the customer and
R&D, R&D groups can misinterpret market requirements, miss, and
even sometimes resist changes in the environment that could make existing
skills obsolete. Additional organizational bureaucracy often results in
R&D groups proposing technologies that are cost prohibitive or
products that are not suitable, usable, or needed by the customer.
Centralized R&D groups spend significant time and resources selling
their proposed technologies to SBUs in the organization (Souder, 1987). As
new technologies are discovered and proven feasible, R&D units will
search for product groups that could potentially use the new technology in
a product application. Successful placement of new technologies is
dependent on how well the R&D groups understand SBU needs,
capabilities, priorities, and the level of cooperation between R&D and
the SBU product development groups. If a SBU home is not found, a new
technology will often languish within R&D, not exploited until an SBU
champion emerges.
Finally, centralized R&D groups have major difficulties
transferring new technologies to SBU product development teams. Transfer
can be problematic because gaps in technical expertise and product
applications knowledge often exist between the two parties, geographical
distances exacerbate communication, and incentive systems impede
cooperation.
An excellent example of these problems occurred in the International
Business Machines (IBM) Corporation. IBM experienced all the classic
problems associated with a centralized structure: IBM's technological
know-how was so stagnant that IBM's R&D and product development groups
could not see what could be done with data entry systems (Morris &
Ferguson, 1993). The recent 'vital to IBM' program recognizes that
transitions between R&D and product development are crucial to
productivity (Coy, 1994).
In comparison, decentralized R&D and product development structures
are significantly better at targeting R&D efforts toward specific
product areas, yet have their own unique set of problems. First, separate
R&D groups may make it more difficult to achieve a critical mass of
technical talent in a specific technology or discipline. A critical mass
of scientists and engineers are needed to achieve cutting edge
developments. Second, distinct R&D groups are not recognized or
rewarded for information sharing and, thus, must be encouraged to share
knowledge and resources. Important technical discoveries from an SBU
R&D group that has little use for the new technology can be lost by
the organization even though these new technologies could potentially make
a major contribution in other parts of the organization. Redundancy in
research efforts across the organization can often occur with
decentralized R&D structures because units have little incentive to
cooperate and share know-how or discoveries. Since the SBUs compete
against each other for resources it does not behoove an R&D group to
give another unit a competitive advantage.
The case of the Dupont Corporation highlights the problems of a
decentralized organizational structure (Wolff, 1986). Dupont had a
decentralized development structure that assessed the value of new
projects. The Polymer Products Development group was one of many SBUs
within Dupont which conducted their own R&D and product development.
The polymer group developed Selar, an important commercial resin, that was
a major breakthrough in polymer technology. Unfortunately, the polymer
group could not find a broad application of Selar. Furthermore, Selar was
not directly related to any of Dupont's on-going businesses (i.e., other
SBUs) at the time. Thus, without a champion in any of the existing SBU
organizations, it was difficult to get Selar out of the R&D group and
into a commercial applications SBU. From a macro perspective, the Dupont
example also shows that SBU independence and interdependence is an
important issue for selling projects. Important developments like Selar
are costly if they are not utilized by other SBUs.
Decentralized and centralized forms also share common problems that
limit their productivity and competitiveness in technology and new product
development (Roberts & Fusfeld, 1988). Common to both centralized and
decentralized R&D groups is the separation of R&D from product
development. Separation of technology and product development
organizations creates a learning barrier within the organization. With
different organizations responsible for unique aspects of a product's
development, experience tends to be captured and retained in functional
groups, not organizationally. Retained learning within the functional
groups impedes experience leveraging and sets the stage for reinvention of
the wheel. Moreover, separation of R&D and product development creates
a communication barrier (Souder, 1987).
Separation of the technology and product development functions have
also resulted in development of radically different cultural and
motivational norms. R&D organizations are often considered the
intellectual elite within the organization. For example, a scientific
instrument and electronics company would hire new engineers for their
R&D groups categorizing them as lab quality engineers. Engineers who
were not quite lab quality could be interviewed for other engineering
positions in this company such as product or manufacturing engineering.
Recognition and reward systems also accentuate the differences between
R&D and engineering groups. R&D personnel are typically recognized
and rewarded for their technical creativity (e.g., patents and papers).
However, R&D's ability to link new technologies with product
applications is often a secondary, not primary objective. Product
development groups, on the other hand, are rewarded for their ability to
make high quality products in a timely fashion that satisfy customer
needs. These types of differences in cultures and goals contribute to the
friction between development groups and enhances inefficiencies in the
development process.
THE VIRTUAL RESEARCH AND DEVELOPMENT MODEL
The virtual research and development organization is substantially
different from traditional forms of R&D and product development in
several ways. It combines the R&D and product development functions
into one organization and yet maintains some of the benefits of the
corporate R&D function (see Figure 1). The virtual research and
development organization consists of a cross-functional, crossdivisional
product development team with R&D personnel that is organized for a
specific project. The mission of the virtual research and development
organization includes developing, assessing and selecting new
technologies, as well as the traditional product development
activities.
The virtual development team's structure is unique because it not only
includes R&D personnel, it also integrates members from other SBUs.
Team members from other SBUs enhance the cross fertilization of experience
from related project experience that may be captured locally but not
organizationally. We describe this proposed structure as a 'virtual' form
because of the fluidity of team membership.
Characteristics
The virtual research and development organization has several unique
features which include: 1) its member composition, 2) the recycling of
team members back into the organization, and 3) the use of senior core
members from top management. Virtual research and development
organizations acquire their members from a true cross-section of the
organization (see Figure 2). In staffing the virtual development team,
members are chosen from R&D, functional groups, and SBUs. Including
team members from R&D to be part of the product development team is
rarely done in today's product development teams. R&D personnel are
often considered to be a special talent that should not be utilized on
less technically challenging product development tasks. R&D persons
may also be viewed as more specialized and less capable of contributing
once a technology is formalized into a product application.
Virtual team members are chosen from multiple SBUs, not just from the
SBU that is developing the project. Membership on a team is based on an
individual's functional experience and technical training and not
necessarily their most recent SBU assignment. An example would be SBU1
getting help from SBU2, SBU3, SBU4, and other SBUs. A major difference
between the proposed virtual model and traditional forms is that team
members truly represent the entire organization.
A second key feature of the virtual product development organization is
the recycling of team members back to line functions. With traditional
product development teams, once the project is complete, team members
return to the functional groups. Virtual research and development team
members can be reassigned to new operating divisions or to different
functional groups. Placement for virtual team members is based on overall
organizational requirements and does not restrict members to returning to
their original SBU.
The third characteristic of the virtual model is the development of
technical specialization centers which we refer to as the gray hairs. Gray
hairs are core members of the team and are typically not project leaders
since their function is to serve as a referent source of expertise. Gray
hairs become specialization centers by broad involvement on a variety of
new product development teams. Gray hairs serve as repositories of
organizational memory, much like an historian, and disseminate learning
through a variety of product program involvement. Gray hairs also provide
a more impartial perspective of the product's development progress because
their success is not tied to the project's success. Instead, gray hairs
are evaluated based on their ability to consult and share lessons learned
across projects.
Advantages
There are three advantages of the virtual research and development
organization: 1) superior interpretation of customer requirements, 2)
enhanced environmental scanning, and 3) broad dissemination of
organizational information. Superior interpretation of customer
requirements, characterized by the understanding and translating of
customer requirements, includes a customer, as a source of articulated and
unstated needs, and a developer, or supplier, of ideas to meet these needs
(Van de Ven, 1986; von Hippel,1988). Understanding customer requirements
is frequently listed as an initial activity in the product innovation life
cycle (Griffin,1993; Maidique & Zirger, 1985; Pfleeger, 1991).
However, management theory typically assumes much about fulfilling
customer needs (Beckman & Mowery, 1993). Researchers and practitioners
alike have identified many cases where customer ideas and needs have gone
unfilled because of the developer's inability to understand true customer
requirements (Peters, 1987; Peters & Waterman, 1982; Tushman, Newman,
& Romanelli, 1987). Differences between customer's and developer's
perceptions of the new product occur either in 1) identifying needs and
potential uses of new technology, 2) translating needs into a product or
service, and 3) understanding the relative importance of specific
features, costs, or timing of the development (De Meyer & Van Hooland,
1990; DeMillo, McCracken, Martin, & Passafiume, 1987). For instance,
the customer and developer can have divergent understandings of basic
customer needs. Differences with regard to cost goals, schedule limits,
and testing procedures can also emerge. Because developers are external to
the customer, it is difficult for developers to understand, or accept,
what the customer really wants (Burns & Stalker,1961; Zuboff, 1988).
Beckman and Mowery (1993) found that adequately assessing customer needs
was the most critical task of successful product definition. These authors
suggest that developers understand the features the customer wants and the
problem the customer is trying to solve.
Interpreting customer needs and then selecting technologies to satisfy
those needs is increasingly becoming a major part of the product
development teams' role as they use a higher percentage of black box
supplier components. Product development teams must be increasingly adept
at evaluating new technologies and technical capabilities presented by
first tier suppliers, and then be able to integrate those subassemblies
across a number of suppliers. Since first tier suppliers often have
specialized technical capabilities that surpass the buying organization's
skills, it is critical the development team have internal experts that can
regularly assist in technology evaluation. A virtual research and
development team is well suited for this task with its 'gray hair' core
members who have the technical depth as well as cross product experience
and expertise. The broad team membership further helps the virtual team
develop products that meet customer needs.
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Another important advantage of the virtual research and development
organization is its enhanced scanning capability of the organization's
environment. External scanning is needed to identify and acquire knowledge
about new technologies. External scanning is an important function for
hightechnology companies where there is rapid technical change
(Eisenhardt, 1989; 1990). Firms that have the best information can gain an
advantage over competitors.
Treacy and Wierseman (1993) in their study of Johnson and Johnson
(J&J) show how superior scanning capabilities can lead to competitive
advantage. The authors describe how the J&J organization learned about
a Copenhagen ophthalmologist who had discovered a way of producing
disposable contact lenses inexpensively. By quickly purchasing the rights
to this technology, before it was even completely developed, J&J was
able to create an advantage, albeit a risky one, over competitors with the
Acuvue product.
Virtual research and development organizations provide a superior
scanning function because members come from diverse backgrounds which
creates an advantage when gathering information about technology
breakthroughs and new product applications (Tichy, Tushman, & Fombrun,
1979). Granovetter (1973) proposed that this innovation diffusion comes
from the virtual member's social network which is more expansive than
traditional R&D social networks.
The most competitively significant advantage of the virtual
organization is its superior information dissemination capability. The
dissemination of organizational information addresses how information,
once acquired, is diffused within the organization. Unfortunately,
traditional R&D and product development organizations do not learn
well from product development experience. Weinberg (1990) observed from
his discussions with industrial leaders that knowledge acquired by teams
in the development process is lost when the team disbands.
In contrast, virtual research and development organizations provide
structural mechanisms for organizational information dissemination. By
having a composition of lower-level (i.e., operational level) to higher
level (i.e., senior, core membership) members, information is made
available across the organization. Since members come from a cross-section
of functional and divisional groups, information gets disseminated and
coordinated during product development. By having information disseminated
within senior levels, top management can selectively transfer information
back down into other parts of the organization. Certainly, a critical
question is whether this structure can be successfully implemented in
product development organizations. We address this question in the next
section by describing a virtual research and development model as used by
the United States Air Force (USAF).
AN EXAMPLE OF THE VIRTUAL ORGANIZATION
The Air Force has traditionally employed a hierarchical, organizational
structure, with a centralized R&D division, to develop new
technologies. However, in 1986, in response to Congressional inquiries on
Department of Defense acquisitions, the USAF restructured the way it
conducted R&D. The change was precipitated by the Packard Report
(Packard, 1986) which was the result of an organization-wide audit of
military R&D activities. The report concluded that the misapplication
of human resources in R&D was problematic in the development of new
military systems. The report stated that personnel policy was the keystone
of virtually all of these reforms. One response to the report was the
creation of an organizational structure we have referred to as the virtual
research and development organization.
Members of the virtual research and development organization include
non-core members, gray hairs and customer representatives. Non-core
members include functional experts like engineers, accountants, managers
and contractors. These experts typically come from matrix organizations
that manage traditional personnel duties. Experience levels range from
first-time developers to long-time careerists. Each home matrix
organization determines the duration the member will stay in the
organization based on the Air Force's needs and the person's own desires.
The organization has little influence in determining how long non-core
members stay in the organization.
Gray hairs also come from home functional organizations, but do not
have specific project performance responsibilities. Instead, they are
given a broad program charter on macro program issues encountered in the
development process. Gray hairs normally stay with a program until it is
completed and are, therefore, tied to the program longer than non-core
members. The program director, the senior person in charge of the
development, normally relies on gray hair advice since they have a deeper
and broader experience base. The residency of gray hairs on projects until
project completion makes it difficult for gray hairs to assimilate new
technical or product information from other programs.
Customers are also members of the virtual development team. Customers
are rotated in and out of the organization frequently, generally every two
years, for several reasons: 1) to keep their home knowledge-base current,
2) to inform their own organization about the development, and 3) to
provide new customer representatives who are closer with current customer
requirements. The organization usually has no control over customer
personnel decisions. An outcome of this process is that the customer
representative's role is typically one of observer and not participant in
the development.
An interesting aspect of the virtual research and development
organization is the use of Air Force reservists. Many non-core members and
gray hairs are also part-time customers. Because customers in this Air
Force example are the operational units (e.g. fighter, bomber, and
transportation groups), team members coming from these units have a first
hand understanding of the new product's future uses which assists in
development. Since the customer has had numerous people involved during
development, the product's transition to its user group is facilitated and
improved.
An example of this structure is now described. A virtual development
structure was used in the design and development of a major weapon system,
the Short Range Attack Missile (SRAM).
Typically, new products needs are generated by changes in the Air
Force's readiness and response requirements. The customers are the
fighter, bomber, airlift, refueling, radar, satellite, radio, and space
groups. These various customer groups are similar in function to SBUs
within a commercial organizations. In the SRAM example, the customer is
the bomber group for a next-generation, short-range missile. One of the
initial steps before starting development work on a new missile is to get
Congressional support. While this step differentiates this example from
commercial developments, it is not a critical aspect to our example.
Upon acceptance of a need for a short-range missile, the Air Force
forms a virtual research and development organization to manage the
development. One approach to developing new missile applications could be
to lower the weight of a current missile to meet limitations in bomber
capabilities. In this scenario, Air Combat Command (ACC), the primary
customer of missiles, begins the development process with a requirement
for lower missile weight. ACC employs Air Force Material Command (AFMC),
the Product Center for the Air Force, to conduct the development effort.
ACC is capitalizing on AFMC's knowledge base as a developer and integrator
of aircraft and missile systems. On a project such as SRAM, AFMC works in
conjunction with ACC, the end user, to determine what needs exist and how
to best proceed in designing, developing, and producing a new missile
system. AFMC would then form a virtual research and development
organization for concept development to project completion.
The virtual research and development organization's responsibilities
include 1) understanding ACC general needs and translating these needs
into product capabilities, 2) selecting a developer or a set of developers
to satisfy these needs, and 3) managing the development process. AFMC's
virtual organization serves as an interpreter of ACC's need and translates
ACC's needs into a language that developers' understand. The AFMC virtual
organization interprets ACC's requirement(s) by first understanding all
the ramifications of lowering missile weight and then translating these
requirements.
In the interpretation process, AFMC relies on the gray hairs as
information sources to help them understand the ramifications of lowering
missile weight. The gray hair linkage is especially critical given the
magnitude and the diversity of the USAF's overall R&D program and the
need for cross service cooperation. In this case, gray hairs come from
AFMC functional group leaders and basically provide the R&D
perspective to new product developments. At the project's completion, gray
hairs typically return to their functional homes and serve as policy
makers and disseminators of project lessons learned until new development
opportunities appear that match their particular expertise.
THEORETICAL FRAMEWORK AND IMPLICATIONS
We define organizational learning as the process of improving
organizational actions by changing the range of team behavior in the
product development process (jelinek, 1979; Huber, 1991). The purpose of
organizational learning is the sharing of knowledge within the
organization so that organizational performance, specifically new product
development success, can be improved. We suggest that the virtual research
and development organization, or team, provides an alternative way to
learn that improves the likelihood of new product development success.
Other well-known development models are similar but not equivalent in
their use of resources or efficacy in improving the learning process. Our
virtual model shares some common features with a "skunk works" or "venture
team" model of product development (Kotler, 1997). Similarities between
the two models include strong project leadership, drawing team members
from multiple operating departments, assignment of responsibilities to
team members only for the team's activities, budget and task autonomy,
capability to evaluate and reward team performance-independent of
functional influence, and the transient nature of team structure.
However, the virtual research and development organization is unique in
several important ways. "Gray hairs" are actively involved as a team
technical resource. In addition, team membership is crossfunctional,
cross-division, and, in our case, crossservice (e.g.,
cross-organizational). A third unparalleled characteristic of the virtual
research and product development is the integration of R&D personnel
with the product development team. Finally, customers are involved in the
development process. Thus, these unique aspects of the virtual research
and development model captures lessons learned more effectively than
traditional structures. Ultimately, products are more successful in the
virtual research and development model because of the broader and deeper
experience base and recycling of members. Zirger and Maidique (1990) found
that a strong experience base-founded on past product, market and
technical experience-leads to new product development success.
Organizational, or team, learning provides a way to access that experience
base, thereby, improving new product development.
More information is gathered with a virtual team because of the broader
representation of both internal and external constituencies in the
organization. This diversified team builds not only on their own
individual experience base, but also gathers information from their
personal network of contacts which are likely to be different from a
traditional team's contacts. Organizational learning is improved because
the team is rapidly understanding cause and effect relationships due to
faster feedback cycles with more information processing.
Information dissemination occurs both within the team and across the
organization with the virtual team structure. With highly cross functional
and cross divisional membership, information is more likely to be widely
shared. The broadness of information dissemination not only increases
organizational learning, but also opens up team members to new information
(Katz & Tushman, 1981). Cohen and Levinthal (1990) referred to this as
a firm's 'absorptive capacity' or the ability to acquire and use new
information in the R&D process.
Daft and Weick (1984) state that the development of a shared
understanding, by knowledge acquisition and information distribution,
leads to similar interpretations of lessons learned. Team members develop
a shared interpretation by troubleshooting and problem solving issues
together and then widely sharing their findings with each other. A shared
interpretation is particularly important for a highly cross functional and
diverse development team because members are likely to bring heterogeneous
perspectives based on their varied prior experience.
The depth of development experience also improves interpretation of
customer requirements in the new development process. Teams with greater
product development experience better understand customer requirements.
Experience is represented by the number of years in new product
development, the number of years in industry, and formal education.
Experience is valuable because it helps managers to troubleshoot more
quickly and effectively, and avoid reinventing the wheel. Two measures of
depth of experience on the virtual team are non-core team member and gray
hair experience. Both measures give an indication of the experience depth,
however, it is the presence of gray hairs that in part distinguishes
virtual research and development organizations from traditional
structures.
Gray hairs act in a counseling role on the development team
(Eisenhardt, 1989). In this study of high velocity environments, top
management sought the advice of 'counselors', or gray hairs, who were
senior, experienced managers and engineers acting as resident experts.
These counselors were able to provide advice to top management so that
tough issues, especially in novel domains could be quickly resolved.
In addition, the diversity of the product development team also
improves the interpretation of customer requirements. Diversity is defined
as team membership that includes cross-functionality, cross-SBU, multiple
levels within the organization with customer, and supplier membership. The
more representation from these levels of the organization, the more
diverse the team membership. Ancona and Caldwell (1992) found that when
more functional representatives were on a team, there was better
management-rated performance.
Finally, the recycling of product development team members improves the
dissemination of information within the organization. Recycling refers to
a team member's rotation within the organization. Recycling incorporates
new ideas into the development process as team members are replaced (Daft
and Lengel, 1986). Sussman and Dean (1992) found that rotation frequency
between design and manufacturing groups provided the benefit of
sensitizing each group about its system constraints. The idea of recycling
is important in disseminating lessons learned because it provides a
mechanism for members to learn about new products at multiple levels
within the organization.
IMPLICATIONS OF THE VIRTUAL MODEL
The virtual model presented in this article is generalizable to other
settings. The major difference between the Air Force example and
commercial ventures is that the virtual model is based as a cost center
while most commercial projects would likely be based as profit centers.
However, since R&D is typically managed as a sunk cost, regardless of
the financial framework, this difference is less pronounced when compared
to the similarities between the Air Force case and commercial interests.
Thus, from a corporate portfolio perspective, the virtual research and
development model more effectively utilizes corporate resources in meeting
corporate needs.
Another important implication of this model is that it supports current
trends toward development partnering and strategic alliances (Wheelwright
& Clark, 1992). The virtual research and development model
incorporates diverse personnel while concurrently fostering the
development and usage of core member resources. In an era where
corporations are right-sizing to meet internal and external constraints,
this model allows firms to use their own and key partner resources more
effectively. Clearly, organizational learning is enhanced when broadbased
and diverse information is shared (Nonaka, 1991).
CONCLUSION
The virtual research and development organization is an excellent
example of an organization that facilitates organizational learning.
Virtual research organizations provide a superior alternative to
traditional R&D and cross-functional models of new product development
by improving the overlap between innovation and organizational learning.
The primary benefit of the virtual research and development organization
is the leveraging of experiences and application of this knowledge to
current development programs. By building on experience more effectively,
firms should be capable of developing less costly, higher quality, and
superior performing new products more quickly.
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| [Author Affiliation] |
| Dr. Terry R. Adler is a major in the United
States Air Force, currently an Assistant Professor of Systems
Management, Air Force Institute of Technology, Ohio. He has
published in such journals as Journal of Business and Behavioral
Sciences and IEEE Systems Journal. |
| Dr. B.J. Zirger is Associate Professor of
Strategic Management, University of Cincinnati. Her publications
appear in such journals as Management Science and Journal of
Operations Management. She is also a consultant at an international
management firm. |
|